Our analysis is about assessing the knowledge regarding blockchain technology in each ecosystem of the project’s network countries. Therefore the scope of the research is to establish the current status of knowledge and also gaps, since among the European countries the implementation level of such a technology is extremely different.
This document was created by the team members of Erasmus+ Strategic Partnership project "BLOCKS - Blockchain for Entrepreneurs - a non-traditional Industry 4.0 curriculum for Higher Education” - 2018-1-RO01-KA203-049510. The information and views set out in this document are those of the author(s) and do not necessarily reflect the official opinion of the European Union. Neither the European Union institutions and bodies nor any person acting on their behalf may be held responsible for the use which may be made of the information contained therein.
This project result focused on the design and development of a modular, scalable, highly transferable, online and face-to-face-delivered curriculum on blockchain for teachers and trainers. The curriculum was tailored for various types of stakeholders (tech, non-tech), for various time frames of delivery (micro-programme, short-term study programme, long-term study programme), for various types of delivery (MOOC, in-house, blended learning) and includes syllabi, skills developed, evaluation criteria, ECTS allocated (if applicable), based on the specificity of each partner educational market.
This document was created by the team members of Erasmus+ Strategic Partnership project "BLOCKS - Blockchain for Entrepreneurs - a non-traditional Industry 4.0 curriculum for Higher Education” - 2018-1-RO01-KA203-049510. The information and views set out in this document are those of the author(s) and do not necessarily reflect the official opinion of the European Union. Neither the European Union institutions and bodies nor any person acting on their behalf may be held responsible for the use which may be made of the information contained therein.
Design and development of a modular, scalable, highly transferable, online and face-to-face-delivered curriculum on blockchain for teachers and trainers. The curriculum was tailored for various types of stakeholders (tech, non-tech), for various time frames of delivery (micro-programme, short-term study programme, long-term study programme), for various types of delivery (MOOC, in-house, blended learning) and includes syllabi, skills developed, evaluation criteria, ECTS allocated (if applicable), based on the specificity of each partner educational market.
This document was created by the team members of Erasmus+ Strategic Partnership project "BLOCKS - Blockchain for Entrepreneurs - a non-traditional Industry 4.0 curriculum for Higher Education” - 2018-1-RO01-KA203-049510. The information and views set out in this document are those of the author(s) and do not necessarily reflect the official opinion of the European Union. Neither the European Union institutions and bodies nor any person acting on their behalf may be held responsible for the use which may be made of the information contained therein.
In our project we have three layers of gamification:
- earn badges while learning through our courses
- play the BLOCKS CITY Game on the front page of our platform and
- The BLOCKS Survival Game - a board game which may be played off (but you will need an internet connection) or online.
Find in this section the BLOCK CITY Game in English, Romanian, Estonian, Latvian, Italian and Greek.